Hey!
I have an Editor Blueprint that controls the transform of object based on midi coming in. My problem is that the transform isn’t ‘applied’.
For example I move the object but the handle gizmo stays where it started off. Now when I save it jumps back to its original location. However when I select and unselect the Actor location is updated and show with new coordinates in the editor and other windows like the sequencer.
Is there a way to force update the editor or commit the transforms in any way?