Thanks HeadClot! Long time! Are you working in UE4?
We’re focusing on a near futuristic stealth-hybrid (SP/COOP) mission based experience in CQB (non linear) spaces with gadgets and a player directed squad (Cover, Stack Up, Move To, Breach Door, etc). Enemy AI is highly lethal (one shot kills, no respawn) but there is a chance of surrender if you use the non-lethal options to restrain them. There is a pre-mission map planning phase that you can use to set squad waypoints, hack available security cameras, tag enemies in view, etc. The player can alter the plan during gameplay and relocate the squad’s move-to points on the spot, freely command them to move anywhere, or resume the set plan at anytime.