The story behind this project
Hello there! I’d like to introduce you my first personal game inspired by the current pandemic situation in the world. My initial goal was creating something related to the current situation (and my personal feelings) in the short time (1-2 months). However, during the progress, I realized that this project is something bigger and more important to me. And yet, it’s more complicated for creating. In the end, I told to myself: “let it be in development as much as it should be for myself to be happy with the results”.
The main concept of the game is developing a unique project about quarantine in solo and using the most efficient tools. This concept is still exciting. The game is mostly (70-80%) developing by me, Alexander Voщakin, in solo using Unreal Marketplace assets, and some help from my friends with things like coding, animation and concept art.
I making it since late March 2020 and hope to finish this year. The concept of gameplay is still developing, so I’d like you to support me with the feedback in order to give people better “videogame monument” dedicated to this unique and sad period of history :o
About the game
DISCLAIMER: Despite the fact that the game inspired by Covid-19, this project isn’t related to any real virus, and I have no goal to make provocative project or hurt of somebody’s feelings. The game storyline and place aren’t pretending to be real ones. All coincidences with reality are an accident.
The game take place in near future. After a huge biological disease, the world fallen into anarchy and extinction.
Only few countries saved and trying to restore normal life in the rest of the world.You’re one of such guardians. **Genre: **1st Person Interactive Exploration and Adventure.
Similar games: Everybody’s Gone to The Rapture, The Vanishing of Ethan Carter etc.
Theme & Style: Realism. Near future somewhere in West Europe.
**Languages: English … [Russian, Chinese…after release]
Current Engine: **Unreal Engine 4.24.3
Platforms: PC, Consoles {?}
Release date: ~ Oct - Dec 2020
**Current status: **Pre-Alpha
[CENTER]Features
*Alternative way of time traveling. *I developed a special concept of time machine which rather let you travel in 4th dimension than in a real time. It gives interesting results.
One of the biggest time manipulation experiences. The ultimate goal of the game. Explore over 10 days of past, fully accessible and rewindable.
Time simulations and multiverse. Affect on the past and try to make it better. Over 15 versions of past and 5 versions of the storyline finals.
*Non-linear exploring and narrative.*You won’t find anything that you have to know in the end or in the begging of this games. Each detail is important.
*Tiny open world full of secrets. *My goal is creating a super detailed brutalist style living complex where each square meter will tell you a story.
*Abstract experience. *You see the past but in very abstract form; you will never know what exactly it means. Use the environment to get the context and do right actions.
Bonus Feature:I’m recording the ENTIRE process of creating this game from scratch, so I’m going release it as standalone course later, and give you a unique footage.
Gameplay
You play as a specialist who arrived in an empty ex-quarantined zone (residential complex), in order to explore previous events. The player has a time (4th dimension) control glove, which allows you to see the “ghosts” from the past. The player does not hear their voices clearly and cannot interact with them, but he/she can rewind time (just like a video: slowly at first, but then faster) and stop it in the right place. Rewinding works both forward and backward.
The player can also influence a part of objects from the past, and thus he/she can see how they change the events of the past. For example, he/she can close the door to the entrance/apartment, or turn on the water in the bathroom and make a flood. Some actions do not cause any effect; others, on the contrary, make everything worse - and only a few actions can lead to a positive outcome - the infected person will not leave his apartment and save humanity.
The earliest gameplay draft by my gf Magali Lopez
Story
The final storyline is still under development: however, I could call the background story ready.
The world is collapsed after an epidemic of previously unknown biological threat. Its spread is extremely high - most of the population has died, governments have fallen; the world ruled by anarchy. Only a dozen of countries (that managed to close all borders on time) were saved. But they also face the threat of extinction: the first cases of a breakthrough of quarantine appeared.
In order to save the planet from complete destruction (or to change reality), the governments are sending a specialist to the very first quarantine zone for finding out what exactly happened there. He is quiped by the latest development of mankind - a device that can look at the world in the 4th dimension and affect on it with the help of gravity. Using this device, he have to return to the past and check all possible scenarios that could prevent the catastrophe.
CURRENT PROGRESS (03.07.2020)
In this section, I’m teasing you with a real time progress.
And in the posts, I’m going to use this forum thread as my developer diary, so I’ll show you all my progress from the early beginning. Maybe you’ll find them useful.
Socials
Instagram(Personal diary):Login • Instagram
Instagram (Game page): in progress
Facebook (Game page):in progress
IndieDB: Epidemic Tracer Windows, Mac, Linux game - Indie DB
Feel free to leave your feedback or follow me. It will really help me to finish this project!
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