EpicWebHelper stays running after closing the game

Hi,

I’ve noticed that EpicWebHelper stays running in the background, and every time I open the game again, a new instance of EpicWebHelper starts running. For example, if I run the game five times, I will have five EpicWebHelper processes running. Additionally, I can’t delete my built game folder without manually killing those processes first.

Is this a bug? Is there a way to prevent it from remaining open after exiting the game?

This started happening after I began using the Web Browser plugin to access a webpage within a widget.

also this issue is preventing Steam from fully close the game and stays like this:

image

and then the stop button must be pressed to finally close it.

It seems to be epics client for overlays, giving you messages about sales etc. It is launched with the epic games launcher and games based on ue. You need to kill the Launcher task and then you can shut down the EpicWebHelper.

I really wish Epic would rewrite their store client it’s clunky and borders on malware at points.

in my case is launched by my own game as I just added the web plugin to have web access ( I just added a survey inside the game that works via web). but it causes to run a new epicwebhelper every time I run my game. Its annoying and I dont know if there is some way to prevent so the game can properly close on Steam.

The web browser plugin calls it


It probably uses the same channel as what the epic games launcher uses.
it’s inside

FWebBrowserSingleton::FWebBrowserSingleton(const FWebBrowserInitSettings& WebBrowserInitSettings){ // code }

So a singleton that handles web browsing by Unreal.

Maybe the experimental Web Socket Messaging could be used to replace the web browser?

You could also try closing it directly if there is public access to the functions

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