Epic's low priority on GearVR and VR in general makes me sad

Hey all!

As promised, here’s a post-GDC update.

Rendering Bugs:
Here’s a list of the bugs that are our top priorities on the rendering front to fix, along with their Jira tag numbers. Jira isn’t publicly exposed that the moment, but having the numbers listed by the issue will make it much easier to follow up.

  • Anim Trails (fixed in 4.7)
  • Orbit Mesh Particles (UE-5584)
  • Mobile HDR (UE-11846)
  • Decals issues (UE-11849)
  • LPV (UE-9765)
  • Subsurface profile (UE-11847)
  • Distance Field Shadowing (UE-11848)

The order there is a combination of how basic the engine feature is, and how much time it will take to fix it. It’s not guaranteed they’ll be fixed in that exact order, but that’s our guess at how easy it will be to fix things up. These will be posted on the public Trello in the coming days, but wanted to give you guys an early preview since you all seemed interested!

Documentation:
J.J. has submitted more thorough docs to the doc team, and they’re being verified and published very soon! We had to wait to get more devices in house, so that the docs team could take the documentation that J.J. had fleshed out, run through it, and then fill in any gaps. That should be coming through shortly!

Templates:
We’ve also got a rough template that we’ve passed off to the docs team as well. We’re hoping to get that up in the learn tab. In the meantime, I’ve uploaded the sample here to get you started:

Here’s the notes from J.J., in raw form:

Again, this is being updated and improved by the docs team, but wanted to get you guys something to start with.

Also, I want to mention that if you start your project with the Mobile settings, and Scalable, and then turn off MobileHDR, you’ll be at a good base level to start with, even without the template, so give that a shot if you’re having trouble!

Exynos Note 4 Support:
J.J. would be the expert on that, and he’s out of the office for a few days, but I do not believe that the Exynos Note 4 is officially supported by Gear VR. From what I’m reading, it seems you have to flash the Exynos Note 4 with a modfied firmware to even get the Gear VR stuff to install. We’ve only tested on officially supported Note 4’s (https://support.oculus.com/hc/en-us/articles/204113096-Samsung-Gear-VR-Innovator-Edition-Samsung-Galaxy-Note-4-Compatibility)