Epic's low priority on GearVR and VR in general makes me sad

Hey I really appreciate your assistance Mr Hoesing but there was a few questions I had about a couple of the steps listed here. At the moment I have done everything except for these two steps and I have gotten to the point in which it will launch to my Gear but it always ends up with my project saying it has to close and then the standard Oculus home menu opens up.

Now I have extremely little C++ experience so I was wondering if the current launchers 4.7.2 version works properly. Basically can I run it with what the launcher downloads by default or do I need to download that specific version from the github?

The second part that I am confused about is the blueprint blank c++ class you mention to kickstart the gear plugin. As it stands I am a one man operation and 100% of my “coding” comes from blueprints and I am having trouble trying to figure out how to create some sort of blueprint / blank C++ hybrid to get this thing running correctly so I can at least get it function within the headset.