Epic's low priority on GearVR and VR in general makes me sad

Many thanks for this info sinoth - unfortunately when doing JJ’s instructions above, this step:

  • Change the options to ‘Mobile / Tablet’, ‘Scalable 2D / 3D’, ‘No Starter Content’

already has those settings (allow static lighting ON and Force no Precomputed Lighting OFF). Anything else that needs tweaking to get the FPS template working?? Frustrated at not being able to play around with some ideas on the gearVr :frowning:

PS: which Note 4 model do you have? Snapdragon or Exynos ?

EDIT: ah I just read:

So this means it’s still not working on the Binary 4.7.1 release? the release notes are a bit misleading then :frowning:

"New: Android builds can now target GearVR by enabling the GearVR plugin, and selecting the GearVR in the Android packaging project settings. "