Epic's low priority on GearVR and VR in general makes me sad

I couldn’t agree more! We’re definitely going to fix them up so you guys can experiment with them. I’m personally very curious about pushing the digital human interaction, which you really need those features for. Now that things have settled down a bit on the platform work, we’ll start getting these things fixed up for you guys to play around with. Performance was the reason for the priority being lower on fixing those up than new platform support, but definitely not a reason to stop us from doing it! As you say, VR is all about experimentation, and now we can focus on fleshing out the toolkit a bit more for you guys.

Can’t wait to see what you guys end up doing!