A bug i found is that when Use Area Shadows for Stationary Light (In the directional light settings) is True while using a stationary directional light, separated meshes that use the same material get lines between them after moving some distance away from them:
Also increasing the r.screenpercentage makes the lines appear farther away
This does not happen when using CPU Lightmass, And it does not happen when Use Area Shadows for StationaryLight is off
@ph1rmacist I don’t have the disk space to host multiple engine variations so unfortunately I can’t provide you a drop-in installer for 5.7.4. So you need to either: