Epic's GPUlightmass

A bug i found is that when Use Area Shadows for Stationary Light (In the directional light settings) is True while using a stationary directional light, separated meshes that use the same material get lines between them after moving some distance away from them:

Also increasing the r.screenpercentage makes the lines appear farther away

This does not happen when using CPU Lightmass, And it does not happen when Use Area Shadows for Stationary Light is off

I am using version 5.7.4

Thanks for the spotlight fix.

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Looks like related to mip map selection. Could you send me a minimal repro project?

Here, Created Using version 5.7.4

Release 5.8.0 2026.07.23

https://downloads.luoshuangfw.io/gpulm-releases/GPULM-5.8.0.exe
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  • Fix issue with stationary local light shadow invalid texel detection

@ph1rmacist I don’t have the disk space to host multiple engine variations so unfortunately I can’t provide you a drop-in installer for 5.7.4. So you need to either:

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Thank you so much for your work.