Epic's GPUlightmass

Release 5.7.2 2026.02.10

https://downloads.luoshuangfw.io/gpulm-releases/GPULM-5.7.2.7z
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Important changes

  • GPU Lightmass speed mode is no longer tied to viewport realtime. Instead, you manually switch between low and full speed.
  • Interactive preview is now opt-in. Before this change, GPULM needed to allocate a big-enough pool (size controlled by GPULM Settings → System → Lightmap Tile Pool Size) so that it can contain all the tiles on your screen needed for interactive preview. The default value resulted in 55^2 tiles allocated which translated to ~1.5GB VRAM.
  • Now if interactive preview is turned off, GPULM will only allocate the minimal amount of VRAM which is around ~200MB. GPULM will also switch to full speed automatically.

  • If virtual texturing & virtual texture lightmaps are disabled, GPULM will disable interactive preview and switch to full bake as well.
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