Epic's GPUlightmass

Anyone tested GPUlm in 5.6.p1 ? I’m getting constant GPUlm crashes and if it doesn’t crash, the result looks bad. Testing using converted and fine-working 5.4 and 5.5 projects. Also, instanced meshes (in a BP actor) render as completely black.

Any suggestions - besides waiting for p2 and crossing fingers?

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