GPULM isn’t at feature parity, it’s missing a number of things CPULM can do sadly. ![]()
The big one I’m waiting for is for GPULM to respect the per-light indirect lighting intensity setting. (I want it specifically for skylights)
GPULM isn’t at feature parity, it’s missing a number of things CPULM can do sadly. ![]()
The big one I’m waiting for is for GPULM to respect the per-light indirect lighting intensity setting. (I want it specifically for skylights)