GPULM strikes again ![]()
CPULM (medium quality):
GPULM (512 samples, irradiance cache):
Notice the seams? Why GPULM, why?!
Indoors indirect lighting CPULM:
GPULM:
While I am not overly concerned with darker indoors, I am very concerned with UV seams when baking with GPULM. Any fix for that?
@Matthew.Ivey just FYI, might be another bug ?



