Epic's GPUlightmass

GPULM strikes again :frowning:
CPULM (medium quality):


GPULM (512 samples, irradiance cache):

Notice the seams? Why GPULM, why?!

Indoors indirect lighting CPULM:


GPULM:

While I am not overly concerned with darker indoors, I am very concerned with UV seams when baking with GPULM. Any fix for that?

@Matthew.Ivey just FYI, might be another bug ?

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