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Epic's GPUlightmass
Development
Rendering
unreal-engine
motorsep
(motorsep)
December 9, 2023, 2:42am
555
So, it’s a witchcraft… GPULM has its own mind I guess.
image
1920×770 49.7 KB
Changed nothing, except I ticked on SM6 for DX12 and Vulcan RHIs. Got all the shadows now building. Not complaining, but…
GPU lightmass doesn't cast shadow (stationary light, static geometry)
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