Yep, Vray 5 for Unreal 4
Anyway I never used it before, always preferred our beloved GPU Lightmass
BUT: I have noticed that “disperse” (light source with higer source raidius) lighting is quite broken in Unreal 5 (any subversion). This is not happening only with GPUL, but with CPUL too; it may be something related to the way Unreal stores the lightmaps now:
EDIT: Whops, sorry, I was wanting to publish this into the Luoshuang’s GPUL thread. This doesn’t affect Epic’s GPUL.