Epic's GPUlightmass

Tested with some objects from the RealTimeArchViz scene, generated lightmap coords.Seems like the SkyLight has no effect besides on the color (using a hdri). Directional light has more effect when upping the values for (indirect) intensity to 40 or so. Many splotches everywhere.Using 1024 on both r.GPUlightmass.xxxx. @svv3d and @Tjames44 any suggestions / links on more info on how to control the quality?