Epic's GPUlightmass

Hi @YujiangW @Luoshuang !

I have made some very little tests:

Almost no changes between Irradiance Caching and First bounce options. Maybe in…reflections (?). In 5.0 changes were more evident (I don’t know if better or worse, but more noticeables):

Also, Indirect lighting intensity values don’t seem to work:

And if a Light is stationary, its direct lighting can’t pass translucent materials, but its indirect lighting can:

Thank you and best regards!