Epic's GPUlightmass

Well, the fixed bug was actually introduced in 5.1 by the solver refactor, so your problem is unlikely to be the same. That being said, since we don’t have spherical harmonics de-ringing in GPULM, you can indeed have negative values in high contrast lighting conditions. It could be a bug, if you are seeing high contrast probes in one case but not in another (similar) case.