i need help …
oh my god … after long build with gpulightmass with raytrace i try to pakaging android … and the error was
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: TextureData.Layers.Num() == 1 [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/TextureDerivedDataTask.cpp] [Line: 262]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: Texture VirtualTexture0_1 has 1 layers bu VirtualTexturing is not enabled, only layer0 will be availiable
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: Stack: