Epic's GPUlightmass

I already tried some stuff and wanted to let you know: (lately used preview 4)
Had some issues with skylight and realized that it’s only calculated when I change some skylight settings while baking (in preview mode; f.ex. lighting intensity +0.1). This even works when I don’t activate virtual textures at all.
Which brings me to my second experience: Previewing is nice to have but I can only make sure that I got good FPS and no artifacts when I disabling virtual textures (I got a big scene). Maybe you know if there’s another solution with better virtual texture settings? (I guess this might cause youre pixel-errors @xaviprz)
Still I have lots of crashes and errors I don’t know a lot about, but I thought it might be useful to kind of share these things with you!

Im using RTX 2080 TI.