Light function disables when camera zooms out
Hey everyone, I have a dominant directional light movable that represents the sun. I can give it a light function that places cloud shadows on the ground. It’s all working fine, except that when my camera zooms out about 6000 uu from the character (my game has an overhead camera), the light function suddenly stops working. All other shadows and lighting from the light continue to work. Just the light function stops working. Anyone know why this is happening and what I could change to keep the light function working?
Edit: Well, this is strange. It’s not exactly tied directly to the camera’s distance or FOV so far as I can tell. I tried changing my camera’s maximum zoom-out distance and FOV (I change FOV to make the camera more isometric-looking at maximum zoom-out), and the light function stops working at about 90% of maximum distance whether the distance is 10,000 or 3,500 away. So for now my workaround is stopping at 80% of maximum zoom-out. Maybe it has to do with DOF, clipping, FOV, distance, or some combination of them.