When I import an FBX file exported from blender with multiple objects the following happens
A: All object origins are at the center of the object set, instead of the origin of each object
B: Lightmaps are broken on all objects except for the first one.
B.1: I have to manually edit each asset and set its lightmap settings in the static mesh editor.
The file linked from the wiki contains:
- broken FBX file
- Blender .blend file
- export screenshot
- import screenshot
Here is the link to the file on the wiki
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