Hi,
I have problems importing some meshes. Some faces of the mesh are missing (inverted?). It seems only to happen with meshes that were constructed with some booleans involved. I had converted them back into editable polys before UV mapping them. Other meshes that are just simple boxes or have just some bevels/insets import fine. Also in one case it worked for a door.
I have added a file containing the following:
–The FBX file(s) that I used. “InnerWallWindow” is the troubling one. (while Inner WallDoor looks just fine).
–The scene file from which the fbx files were exported.
–The textures that were used (for completeness)
–The UASSET files that were cerated by the engine on import.
–A couple of screenshots illustrating the problem.
The file is available here: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
I hope that helps a bit when looking into this.
If you need more information, please let me know.
Cheers,
Klaus
UPDATE : Thanks to the problem was traced down to offending Ngon geometry. Maybe you can still check out why they are not getting imported corerctly while others do…
-Klaus