Hi,
In Blender 2.71 i have a character test hand made with armature only ( no Rigify plugin)
First issue , is Blender propose two exports : binary FBX or Ascii, using binary and importing in UE just crashes.
Importing in ASCII i go throught 3 steps that are 1) import static mesh in T pose without armature 2) import skeletal mesh with armature 3) import animations using a frame range.
In that last steps i have these issues :
-the collision volumes are 10 only while characte has more bones than 10.
- import animations with frame range, like animation with frame begin = 5 to frame end = 25 (walk anim), UE imports only 17 frames, even choosing other longer movement and bigger frame range the problem remains it don’t import the exact frames number expected.
I put the file to download Blender character test :
link text