[Epic Official] FBX Import Reporting

I don’t see any info on this. I keep getting the wrong forward vector. As I understand it, in UE X is the forward vector, however, the FBX imports with Y as Forward.

I tested this with Modo 801 sp1, and Maya 2014. Both Modo and Maya has Y-Up and Z-Forward.

It is quite strange not to see anyone else motioning anything about forward vectors. If the forward vector is wrong, all calculations such as move forward or look-at will be on the wrong axis.

This is Major problem.

Eugene