[Epic Official] FBX Import Reporting

Do you have 2 UV Sets? you need to do your normal UV in 3DCoat then add a 2nd auto unwrap (you need non-overlapping UV’s for the light mapping), then in UE, double click the mesh asset, go to the light mapping details/advanced and set which UV set is to be used for your light maps. (you can use the UV view to preview them)