The Settlers Of Xoth

Download Link: Download from Itch.IO
Direct Download: 64 bit Windows
Direct Download: Windows
Description:
The Settler’s of Xoth is a strategy game done in a visual novel style.
Players must carefully manage resources and make choices about which resources to sacrifice based on need and projected remaining game time.
The difficulty starts off relatively easy, and gets progressively more difficult the closer the player gets to the end.
Those that are well versed in the works of H.P. Lovecraft may enjoy some of the event flavoring, it was my favorite part of planning the game and I wish I could add more of them.
1 Members
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Disclosed Content:
- Adobe (used to generate Scientist and Monster models) https://www…com/
- Screams and Shouts (used for Scientist and Monster shouts) https://www.unrealengine/marketplace/screams-and-shouts-full-library
- SciFi Music Pack 1 (used for background music) https://www.unrealengine/marketplace/scifi-music-pack
- Achievement SFX (used for positive feedback sound) https://www.unrealengine/marketplace/epic-achievement-sfx
Unsure Of Needs To Be Disclosed Content:
- Took Starter Content dirt texture and messed with it a bunch to make red planet texture
- Took fire texture and messed with it a bunch to make star texture
Known Issues: There exists a possibility that players will get too many Calm Event’s near the beginning of the game, making late game progression trivial in difficulty, sorry. This does not happen very often, but does occasionally happen.
Retrospective
My goal going into this was to make a game that would force me to learn new topics rather than fall back on what I already knew, dedicating half the time to topic learning. In this way it has been a great success and very rewarding, it was totally worth every minute.
Some highlights include:
- Used Blueprint debugging for the first time, goodbye Print nodes forever!
- Learned how cubemaps work and how they can be used to make a skybox.
- Learned a ton about how materials work and how to layer them and get panning and other effects.
- Opened Blender for the first time and made a 3D model (I also spent a day learning Blender materials, only to realize that Unreal materials are way better and redo them in UE4)
- Learned how UV wrapping and unwrapping works
- Learned how to make fully event based games while figuring out how to do turn based games, and how to completely throw away OnTick (yay! performance!)
- Learned how to make a game in which the UMG contains only front end logic and all actual game logic is fully contained within the appropriate places
- Learned how to make a settings screen and let the players pick their own settings
This jam has been incredibly valuable and UE4 has been a pleasure to work with the whole time <3