Epic MegaJam! October 8-15th, 2015. THEME: STANDING ON THE SHOULDERS OF GIANTS

Yeah, landing a job at Blizzard, Bethesda, Bioware, or similar would be pretty mindblowing, but my portfolio isn’t quite at that level yet. Hence game jams and indie game dev.

In seven days, I can make a character, several enemies with blendspace animations and cloth simulations, a few environment assets, particle systems, GUI, music, sound , and blueprint gameplay mechanics. I’ve spent quite a lot of time planning this and optimizing my workflow(s), and feel I’m fairly well prepared; unless the challenge is something really strange.