Epic Launcher keeps indicating of new updates

This has been happening to me for a couple of months now, it’s very problematic for me. When I try to install plugins they fail and throw errors as well. Uninstalled Unreal, the Epic Launcher, and even reset windows. Nothing has worked. Also, the new UE 5.8 is having an issue where projects I create in it don’t recognize what engine version they are, and on the thumbnail it says OTHER instead of 5.8… at this point I’m just tired. I’ve become disillusioned with Epic and find the whole thing exhausting, my experience with unreal and the epic launcher has gone downhill since “Fab”.

I also have this issue, it pretends to update but does f all. On next open launcher it again wants to pretend to update stuff. Additionally it keeps asking me to associate project files which regardless of accepting is asked the next time also.

But these are all super minor issue compared to the dumpster fire that 5.8 has been for me in the amount of deal breaking bugs.

please let this be the fix!

Update: nope! It doesn’t fix anything!

On my end, it does actually seem to solve the issue for me. I did have to update those indicated packages though. Fortunately it won’t update any files it doesn’t have to, and check if the update is already finished.

Update:

Nevermind, the issue returned once I restarted the launcher. Exactly the same packages I updated.

let’s see if this is the fix!

update: still nope!

Though it’s good to see (what looks like) Epic trying to tackle this issue, it nevertheless remains in effect for me. Still not able to see when new updates are available and a random set of items are always flagged for update.

Not really much else to add but I’d be interested to know if anyone has had any luck with the range of 3rd party launchers out there. From my testing none of them have all the useful features of the Epic launcher (when it works). But I’m open to ideas.

I was using the Asset Manager Studio for a bit. It’s regularly updated. The creator is responsive to inquiries. I may go back to it. This Launcher nonsense is ridiculous.

Yep, still broken AF.

I’m REALLY curious as to how this is a difficult fix. Like no snark, just somebody explain to me how it is hard to keep a flag per asset straight. There’s gotta be a good, or at least understandable reason that this is forever-broken.

I’d had enough of the orange dots in Battlefield 6, and now I have them in the Epic Launcher :joy:

This is part of the problem.

Update: After the last update (20.2.4) my Launcher now shows that no plugins are installed to any engine version (I have at least a dozen) and no addons / packs are receiving updates (no orange dots anywhere in my library), even though I can see that some require updates. So overall this is more broken than before.

Can anyone else confirm this state?

lol@ the reply date.

Dec 2024

Hi there,

Thanks for letting us know about this issue. I have passed it along to our development team for an internal review.

I’m sitting here with 12/16gb VRAM used and 40gb ram in use. Nothing but the launcher/editor running a test level since yesterday. I’m used to rebooting to free ram though, this is a windows machine…

Further update: Today the launcher actually alerted me of an update to two of my ‘install to engine’ plugins. Furthermore I was able to update them and the updates stuck (did not return upon restarting the launcher).

So, at least for the engine-centric plugins the launcher now seems to be working properly.

My advice to anyone that’s still stuck without updates is to try to uninstall and reinstall any plugins / packs you have through the launcher (providing that doesn’t damage any of your project - obviously back everything up first). Doing this seems to have reset the cache for those items and now the launcher checks them against the update database properly.

I had tried the uninstall / reinstall route in the past to no avail. So something has changed recently that’s fixed the issue for me.

I still haven’t had any luck getting any updates for packs that appear in the ‘fab library’ but at least this is a little win + one that let’s me more safely update through engine versions.