I didn’t have any problems with Epic Launcher finding my compiled UE 4.27 (or any other version) in Windows 10, and I could easily add plugins from marketplace to my projects.
But after upgrading to Windows 11, Epic Launcher doesn’t recognize my UE binaries as an Unreal installation, and I can’t add plugins to my projects (from the marketplace) anymore. However, the Launcher does find my projects and if I click on them, it does open them correctly.
Also, I get an error from Epic Games Services trying to update metadata, on every Launcher launch!
So, does anyone have any solution to this? I only want my plugins from marketplace and don’t care about epic launcher.