Epic Launcher doesn't find compiled UE 4.27 in Windows 11

I didn’t have any problems with Epic Launcher finding my compiled UE 4.27 (or any other version) in Windows 10, and I could easily add plugins from marketplace to my projects.

But after upgrading to Windows 11, Epic Launcher doesn’t recognize my UE binaries as an Unreal installation, and I can’t add plugins to my projects (from the marketplace) anymore. However, the Launcher does find my projects and if I click on them, it does open them correctly.

Also, I get an error from Epic Games Services trying to update metadata, on every Launcher launch!