Epic is moving Pixel Streaming servers and frontend to a new public Github repo!

Hello everyone,

I’m excited to announce that the new Pixel Streaming GitHub repository is now publicly available! Please find it here:

The purpose of this change was to separate Pixel Streaming server and web frontend updates from Engine updates. This should greatly improve the release cadence for both the Pixel Streaming servers and the web frontend.
Furthermore, this encourages and supports ease of contribution by Unreal Engine licensees!

In terms of how this affects the current workflow for people who were using these servers to run PixelStreaming, there are now scripts to grab the correct version of the servers from GitHub which live under Engine/Plugins/Media/PixelStreaming/Resources/WebServers.

When packaging a PixelStreaming project these scripts will get packaged as well, in addition to the WebServers if they’ve been acquired by said scripts.

Please note that this does NOT effect the previous versions of Unreal Engine (such as 4.27 or 5.0). The first version to use the new servers/frontend will be 5.1. Additionally, the Pixel Streaming plugin itself will remain in its current location within the Unreal Engine source.

For all future Pixel Streaming server and web frontend updates, please refer to the above link.

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