Epic is changing Unreal Engine’s pricing for non-game developers

“There will be a minimum revenue threshold for indie filmmakers and others whose commercial projects earn below a certain amount — though Sweeney didn’t specify what that threshold would be.”

Would it be possible to clarify what is that threshold? I just spent 6 months learning UE5 sequencer for video shorts. I may need to use other software in the future if the threshold is too low.