Guys, i dont know if you know this paper, its incredible what it does with water simulation on the GPU!
and the video for it
Absolutely crazy. Domainless, fully on GPU, Memory efficient!
Maybe this could be implemented in Unreal.
From the Unreal 5 Demo, the only thing that is still unresolved as a tech is efficient massive water simulation. Look at the paper, its INSANE, UNREAL