Thanks Flak. I have a couple of concerns though:
-
Has it been resolved that Fab assets are NOT downloaded every single time we want to test our maps? Are they actually downloaded to the PC and embedded or are still referenced live? (or that’s what it feels is the issue). This creates incredible amounts of wasted time if you have a lot of FAB assets.
-
Have verification checks been done on every single asset? More often than not a UEFN project won’t even validate with FAB assets in them, this is a huge issue as UEFN is horrible at telling you what didn’t validate and gives a crypic hashed name instead of the actual FAB asset name.