Here is part of the launcher log:
Log file open, 08/11/18 15:10:46
AppSettings: Version: 7.14.2-4268019+++Portal+Dev-Main-Staging
AppSettings: CommandLine: “C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe”
AppSettings: RunningCommandlet: false
AppSettings: ForwardMessage: false
AppSettings: ForcedRestart: false
AppSettings: bAllowMultipleInstances: false
AppSettings: bBootstrap: true
AppSettings: bSilent: false
AppSettings: bForceDeprecated: false
AppSettings: bDoesCompiledPlatformMatch: false
AppSettings: bIsUnattended: false
AppSettings: bAllowFullAppTesting: false
AppSettings: bIsExecutingAutomation: false
AppSettings: Mode: bootstrap
LogInit: WinPlatform: User is admin: true
LogInit: WinPlatform: Process ran as admin: true
LogInit: WinPlatform: Process is elevated: true
LogInit: WinPlatform: Process integrity level: High
LogInit: WinPlatform: Running 64bit App: false
LogInit: WinPlatform: Running 64bit OS: true
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 10 total threads with 1 sets of task threads.
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: ‘’
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin MessagingDebugger
LogPluginManager: Mounting plugin UdpMessaging
LogInit: Build: ++Portal+Dev-Main-Staging-CL-4268019
LogInit: Engine Version: 4.21.0-4268019+++Portal+Dev-Main-Staging
LogInit: Compatible Engine Version: 4.21.0-4268019+++Portal+Dev-Main-Staging
LogInit: Net CL: 4268019
LogInit: OS: Windows 10 (), CPU: Intel(R) Core™ i7-4720HQ CPU @ 2.60GHz, GPU: Intel(R) HD Graphics 4600
LogInit: Compiled (32-bit): Aug 8 2018 07:58:17
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Portal+Dev-Main-Staging
LogInit: Command Line: “C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe” -SaveToUserDir -Messaging
LogInit: Base Directory: C:/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
…
(line 86 is the last line) [2018.08.11-21.03.31:590][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0