Epic Games and Unreal Engine at GDC 2017!

Ok, now I really want to a closer look at how Robo Recall is using all of those physical animation component/constraint profiles. I’m also interested in what didn’t have time to show. I want to see both of those in content examples for sure(volumetric cloud painting in VR). It was also nice to see RBF being used on a Paragon character, was it also driving morphs based on pose or rather Pose Space Deformations? (ok, it was fixing shoulder snakes) It certainly looked like it was being prepped as a Content Example, wishful thinking?

What was the deal with 3lateral? I wasn’t clear on whether that was something they’re bringing to UE4 or if it was just their own internal project?

Pretty EPIC day overall.