We were unable to download content on Linux so a colleague tried Unreal Engine on Windows. He installed your standard build from https://launcher-public-service-prod06.ol.epicgames.com/launcher/api/installer/download/EpicGamesLauncherInstaller.msi
When starting the Epic Game launcher the first time after install, the launcher crashes each time:
<?xml version="1.0" encoding="UTF-8"?>3
UE4CC-Windows-DE0CDBEC4CFF7E80C08E15BBFB70DF24_0000
1016
false
false
false
false
true
Assert
0
UE4-EpicGamesLauncher
EpicGamesLauncher
Shipping
Windows
Windows
Game
4.14.0-3167524+++Portal+Release-Live
"C:\Program Files\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe" -debuglogging -SaveToUserDir -Messaging
1033
en_US
true
C:/Program Files/Epic Games/Launcher/Portal/Binaries/Win32/
C:/Program Files/Epic Games/Launcher/
19A44CD04C73132DF9310AAA9CBB8548
Assertion failed: SUCCEEDED(Hr) [File:D:\Build++Portal+Release-Live+Compile\Sync\Engine\Source\Developer\StandaloneRenderer\Private\Windows\D3D\SlateD3DShaders.cpp] [Line: 147] &nl;D3D11 Error Result 80070057&nl;
0
<Misc.NumberOfCores>1</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>1</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>0</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
<Misc.CPUBrand>Intel(R) Core™ M-5Y51 CPU @ 1.10GHz</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>VMware SVGA 3D</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Windows 7</Misc.OSVersionMajor>
<Misc.OSVersionMinor>Service Pack 1</Misc.OSVersionMinor>
<MemoryStats.TotalPhysical>3145195520</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>2147352576</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>65536</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>3</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>2289750016</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>1924214784</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>53968896</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>56483840</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>86212608</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>90226688</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
1
0
RDF.PreintegratedSkinBRDF
MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst
ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
bAllowHostMigration=false
HostMigrationTimeout=15
ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager
DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
PlayOnConsoleSaveDir=Autosaves
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)