Epic Dev Help Request: Sound Spatialization in MRQ

Hello, recently I started looking at the source code available on Github in order to try to fix something that bothered me for a long time: when trying to render out a sequence from MRQ, the only audio that gets rendered is 2D Audio.

Right now I managed to understand how to guarantee audio alignment (see branch on Github), but I’m still clueless as to WHY spatialized audio is not rendered, like where is the issue that does not allow spatialized audio to be correctly rendered?

It would be really helpful if an Epic Games Dev that is working on the UE5 source code could point me in the right direction so that I can try to implement this as I understand it is not an “high priority” feature and its use would be really niche, but I’m more than willing to put in the time if someone could give me some pointers on where to look.

Thank you for taking the time to read this,
Matteo Dell’Acqua