I had a question when I was going through the tutorial that Epic has on their site for CTF game I cant get the door to close automagically once the door opens and the delay is set to 1sec. Any help will be appreciated.
Hi Masaki, Welcome to the Forums,
You’re talking about this tutorial right?
What door are you using? Have you tried with any other doors? (Distinction here being automatic doors and ‘manual’ doors) If you try to set up the door logic in a new map do you see the same problem?
Yes, I am using one of the Ice Castle doors.
Its hooked up correctly as when I change it to close by a player triggering it, it works. The delay and how they set it up is broken.
Thanks for the extra info,
I see how this doesn’t make sense. The instructions say to set Trigger 3’s ’ Triggered by Players boolean to false, and then in the Direct Event Binding section for Trigger 3: it says “When players on the blue team walk over these triggers, the lock device will close the door.”
Which is weird 1. Because it’s referring to just one trigger and using plural ‘Triggers’ 2. No one is going to be walking over these triggers because that functionality was set to false.
I think I got the intended result by Wiring trigger 3 (close door trigger) to the ‘On Triggered’ Event of the “outside” trigger. As an alternative - I think using the entering/exiting zone functions on a mutator zone is much more elegant.
I think the best path forward might be to create a bug report for this in the bug reporting section, unless @Flak knows a better pipeline for reporting documentation/tutorial issues?