Epic controlling everything about the metaverse has some issues - LIst

Normally I dont mind and I appreciate all the hard work that goes into ensuring all the systems are easy to use and handled by Epic Games. However, this also creates issues that I ve noticed, and wanted to voice them:

  • When a bug appears in the host of the metaverse (Fortnite in this case), ALL games will have it. Meaning that a single engineer at Epic can cost them millions in a day. This includes service outages.
    FIX: Fortnite has a yearly stable build that is installed on top of the latest build, and creators can choose to be on the yearly build, or on latest. Players are heavily incentivised to have a stable build in addition to latest build through in-game rewards, content creation, etc.

  • When a bug appears in the host of the metaverse, and cannot be fixed by the UGC creators (for example, Nintendo Switch having all audio sounding clipped and slow, as it happens now), this now affects all communities of those creators, which were slowly built to enjoy a polished product. This tarnishes the reputation of the creators
    FIX: If you want to host the entire metaverse by yourself Epic, make sure you have the resources and manpower to do so. If not, allow creators more tool access so they can fix themselves.

  • UE games are developed in one version of UE and tested thoroughly by a gaming company QA to ensure no issues arise. UEFN games cannot be tested fully, as this would require bi-weekly tests of literally everything made, to ensure it keeps functioning (engine changes bi-weekly). Always forcing to be on latest build of the engine is a headache when you are trying to make the most complex artistic medium. The regressions are a lot as well, and some workflows are killed during development due to this.
    FIX: Same as bullet 1

I just wanna add creators should get a version of verse 1-2 steps behind epic that is always stable. The past 2 month with all the red squiggles is a shambles to be honest. Its better now for sure albeit some still show on verse digest but last week idk how people managed to write anything and find an error the thing was crazy :frowning:

Creators should always have a version that is working without issues and epic can mess with verse then release a update version that the creator can change or remain on their current version.

Notice how your UEFN projects are containted in a ‘Plugin’ folder? - I’m guessing this is related to the Game Feature Plugin system. So I wonder what sort of flexibility and limitations that implies in the context of a “Long-Term-Stability” publishing option.

We have hard-core programmers complaining about decay. But UEFN feels more like battlefield.

Overall my experience has been stable. (Using simple systems) but I’ve been seeing the fallout from the front-lines every patch day here on the Forums. Maybe we’re just living through the ‘Bad old days’ (as opposed to the ‘Good old days’)

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