I think it would be really awesome and very helpful if there was a version of epic Citadel made in UE4, and optimized to have identical performance to the UDK version. I’m not even looking for better visuals- just equivalent frame rate and responsiveness on the same hardware.
I have an iPad 2 and the Citadel test runs so smoothly with no FPS slowdown on any part of the castle or scene. I’ve tried several of the included sample games for UE4 on my iPad 2 and the only one that gives a decent frame rate is TappyChicken.
I guess what i’m asking is to see if there is a way to dramatically scale back the engine so we could have UDK type performance on the iPad 2 and greater. There are a lot of us out here with legacy devices that are still quite useful and would like to be able to create full 3d apps that look decent and run smoothly.
My main interest is developing for the iPad 2 and greater. But as it stands, its seeming that the only thing i’ll be able to do is run 2d sprite games like Tappy Chicken on it.
I don’t want to go back to Unity even though the off the shelf demo (Angry Bots) runs smoothly on the iPad2. I really love UE4, and especially the blueprint visual scripting interface.
So can someone give me some hope as to if we will see better iOS performance in general any time soon???
Thanks for all of the hard work Epic.