Epic Can you add this into one engine file?

In GameModeBase will you guys add in


UPROPERTY()
bool bTeamGame;

It sucks to have to redo this every time i update.

you could make your own GameModeBase derived class that adds that…

Really, No ■■■■?

That sounds to me like something that’s developer specific. Just use a derived class, that’s what they’re for.
I’d probably also add something about “open closed principle” and such…
Editing GameModeBase yourself seems like the wrong way to solve whatever problem you’re trying to solve.
Obviously, 99% of developers solve this problem some other way, so it’s likely whatever it is you’re trying to do, has a better way to solve it.

Obviously, If you only had a clue to what i am doing. Just forget it.

I will take care of it myself. Shakes head.

This topic is an unfortunate example of why majority don’t even answer questions anymore.

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A happy ending. :slight_smile:

  • Locking this thread, as I don’t see anything positive that could come out of this. -