Epic Broke Unreal Engine 4 - Failed To Launch Editor On Nearly All UE4 Projects

Same

opening the project is only part of the issue…. but yes that will open a bp project….. try packaging, building lights, adding a c++ class, generating the sln etc.

I’ve built lights and packed a game on UE4, no issues detected. I even tested the packed game on another PC, and it worked fine. But I haven’t tried generating the sln because I’ve been developing everything with Blueprint.

What version of the Launcher are you using as its been confirmed and discussed in UDN that 19.0.2 has this issue. Its not a problem with UE4 per say its a problem with Launcher and its versionselector.exe as noted above as well as it path/pointer to the ā€œUnreal Engineā€ pointed registry. Headertool, swarm and other C# applets from ā€œnon sourceā€ are also suffering due to this launcher build. Source however isn’t having issues and people that do not have UE5 installed along side UE4 when getting this update may not have been impacted.

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Also I thought you were impacted to some degree as earlier you stated

This was the ā€œfirstā€ update that came in after Launcher 18 but the following appeared to have broken swarm for launcher installs of UE4.27.2 …. maybe its been patched since then as I haven’t been tracking the long subset of string values after the .2 :rofl:

I still can’t open projects through Launcher. I have to open the folder (ā€œOpen Withā€) OR through the Editor icon (not the Launcher). But the rest is working fine.

This. I don’t have UE5 installed. Only UE4, specifically, only the 4.27 version. My project is too simple to justify installing something like UE5 (I’m from UDK days, by the way…)

Selector is broken, replace it with the old selector works for me~ :alien_monster:

Drop it here. better backup before replacing it.

This is now resolved with the latest update

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Can confirm, so far it seems to be working again now. Thank goodness! I just received the update in the launcher this afternoon.

Confirmed. It’s working now.
Thank you, Epic team!

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Still broken on MacOS . Trying to open any project from the launcher does nothing.

Fixed BP only, C++ still broken (project folders like Intermediate, Saved etc was deleted):

Confirmed, they fixed project launching but not solution file generation.

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This is still an issue.. Right click→GenerateProjectFiles is broken, but running GenerateProjectFiles.bat from the Engine source build folder works: