Epic acquires Twinmotion

I think that TM should have some following improvements:

  1. I don’t know what’s going on, but it “eats” GPU crazier them X-Plane, Cities Skyline, and any really hard game… my rack literary wants to take off, it goes on maximal power. Something is wrong here. There’s no such many geometry, processes going on, but it just burns. And crashed once when I changed the scale of grass material for default ground plane.

  2. I think there should be an option for changing shader modes while making manipulations, editing, distributing, etc. Option to stop all animations of foliage, trees, characters, cars. Because it is so useless to burn machine while doing almost nothing. As soon I activate other windows, it calms down, so I suspect that editing enables full power for the engine.

  3. No normal support with forums, chat, bug reports, feature requests.

  4. Some UI stuff is annoying. Could be adjustable for advanced level, as now it looks like car navigator with big icons, fancy options solutions. Anyways it is not always so obvious what to do to achieve some stuff. Materials definitely require some feature additions, like “shader layers”. For example - I would like asphalted pump track but with white lines on it. My tweak was a duplicate asphalted object and give it transparent material for lines.and rise it up for some 5mm. That could be provided in material itself without adding more geometry.

Otherwise, this program is like a dream coming true. I would enjoy working on it, but now it looks I need to wait for wintertime and switch off my heating because it getting hot here while using TM.

Cheers!