EOSCore:: Epic Online Services

EOSCore:: Plugin for Unreal Engine 4 [HR][/HR]
Purchase

​​​​​​](EOSCore in Code Plugins - UE Marketplace)Currently Supported Interfaces:

  • Achievements
  • Authentication
  • Connect
  • Friends
  • Ecom
  • Leaderboards
  • Lobby
  • Metrics
  • Player Data Storage
  • Presence
  • P2P
  • Sessions
  • Stats
  • UI
  • UserInfo

Example Project

I’ve created a Blueprint example project that you can download at **EOSCore - eelDev %

Features available in the Example Project**

  • Achievements
  • Authentication / Logging in
  • Leaderboards
  • Stats
  • Lobbies
  • Matchmaking sessions
  • Player data storage
  • Presence
  • Chat
  • Sessions

All done in blueprints

https://cdn1.epicgames.com/ue/product/Screenshot/corescreenshot0 - Copy-1920x1080-e2e3b1d7458e9556ac5e96ad8747619b.png

Reserved Post

Working on the OnlinbSubsystem for EOSCore, successfully connected 2 clients using P2PNAT interface!

The OnlineSubsystem now supports connecting multiple clients, I have made a demo video for this aswell:

EOSCore version 1.23 has been submitted, changelog: EOSCore:: 1.23 - eelDev

EOSCore:: version 1.3 has been released, all Epic Online Services interfaces are now implemented and ready to use!

https://eeldev.com/index.php/eoscore-1-3/

This is a very promising solution, as far as my economy is better, a new client has won with me. Keep up the good work. I wish you well.

EOSCore:: 1.4 has been submitted!

https://eeldev.com/index.php/eoscore-1-4/

Thank you :slight_smile:

EOSCore:: 1.5 has been submitted!
The OnlineSubsystem is now available, you can now use P2PNAT (Nat traversal / Nat punchthrough) using the EOS network!

https://eeldev.com/index.php/eoscore-1-5/

New Docs:
Hosting a game: Bonus Examples - eelDev
Connecting to a game: https://eeldev.com/index.php/connect…a-game-p2pnat/
Subsystem configuration: Bonus Examples - eelDev

The **Identity **and **Sessions **Interface are now almost completed for the OnlineSubsystem.

You can now **connect **/ host sessions using the regular UE4 Blueprint hodes (**Create **Session, **Find **Session and **Join **Session)

What is promised is debt! You have a new client here!

EOSCore:: 1.6 has been submitted!
Changelog: EOSCore:: 1.6 - eelDev

EOSCore:: Version 1.6.1 is now live!

https://eeldev.com/index.php/eoscore-1-6-1/

EOSCore:: Updated once again!
Recent changelogs & Updates: https://eeldev.com/index.php/categor…unreal-engine/

You can now also **Invite **& **Join **your friends!
https://eeldev.com/index.php/eoscore…-your-friends/

EOSCore 1.7.2 is now out, adding Android support!
Changelog: EOSCore:: 1.7.2 - eelDev

EOSCore:: 1.8.4.3 has been submitted, bringing **Mac **support to EOSCore::
Changelogs: eoscore Archives - eelDev