eelDev
(eelDev)
June 23, 2020, 6:48am
1
EOSCore:: Plugin for Unreal Engine 4 [HR][/HR]
Purchase
](EOSCore in Code Plugins - UE Marketplace )Currently Supported Interfaces:
Achievements
Authentication
Connect
Friends
Ecom
Leaderboards
Lobby
Metrics
Player Data Storage
Presence
P2P
Sessions
Stats
UI
UserInfo
Example Project
I’ve created a Blueprint example project that you can download at **EOSCore - eelDev %
Features available in the Example Project**
Achievements
Authentication / Logging in
Leaderboards
Stats
Lobbies
Matchmaking sessions
Player data storage
Presence
Chat
Sessions
All done in blueprints
https://cdn1.epicgames.com/ue/product/Screenshot/corescreenshot0 - Copy-1920x1080-e2e3b1d7458e9556ac5e96ad8747619b.png
eelDev
(eelDev)
June 24, 2020, 6:03pm
3
Working on the OnlinbSubsystem for EOSCore, successfully connected 2 clients using P2PNAT interface!
eelDev
(eelDev)
June 27, 2020, 8:19am
4
The OnlineSubsystem now supports connecting multiple clients, I have made a demo video for this aswell:
eelDev
(eelDev)
June 28, 2020, 7:34am
5
EOSCore version 1.23 has been submitted, changelog : EOSCore:: 1.23 - eelDev
eelDev
(eelDev)
July 3, 2020, 5:28am
6
EOSCore:: version 1.3 has been released, all Epic Online Services interfaces are now implemented and ready to use !
https://eeldev.com/index.php/eoscore-1-3/
This is a very promising solution, as far as my economy is better, a new client has won with me. Keep up the good work. I wish you well.
eelDev
(eelDev)
July 4, 2020, 3:59pm
8
eelDev
(eelDev)
July 12, 2020, 8:05pm
10
EOSCore:: 1.5 has been submitted!
The OnlineSubsystem is now available, you can now use P2PNAT (Nat traversal / Nat punchthrough) using the EOS network!
https://eeldev.com/index.php/eoscore-1-5/
New Docs:
Hosting a game: Bonus Examples - eelDev
Connecting to a game: https://eeldev.com/index.php/connect…a-game-p2pnat/
Subsystem configuration: Bonus Examples - eelDev
eelDev
(eelDev)
July 14, 2020, 12:41pm
11
The **Identity **and **Sessions **Interface are now almost completed for the OnlineSubsystem.
You can now **connect **/ host sessions using the regular UE4 Blueprint hodes (**Create **Session, **Find **Session and **Join **Session)
Kiremcito
(Kiremcito)
July 14, 2020, 8:58pm
12
What is promised is debt! You have a new client here!
eelDev
(eelDev)
July 15, 2020, 6:29pm
13
EOSCore:: 1.6 has been submitted!
Changelog: EOSCore:: 1.6 - eelDev
eelDev
(eelDev)
July 23, 2020, 7:37am
14
eelDev
(eelDev)
August 7, 2020, 6:39am
15
EOSCore:: Updated once again!
Recent changelogs & Updates: https://eeldev.com/index.php/categor…unreal-engine/
You can now also **Invite **& **Join **your friends!
https://eeldev.com/index.php/eoscore…-your-friends/
eelDev
(eelDev)
August 16, 2020, 12:39pm
16
EOSCore 1.7.2 is now out , adding Android support!
Changelog: EOSCore:: 1.7.2 - eelDev
eelDev
(eelDev)
December 23, 2020, 3:51pm
17
EOSCore:: 1.8.4.3 has been submitted, bringing **Mac **support to EOSCore::
Changelogs: eoscore Archives - eelDev