EOS Multiplayer EOS Blueprint for network configuration via P2P listen server for party + lobby + matchmaking on unreal

Hello PlayStation team,

I’m Marcos Rodrigues, developing a multiplayer FPS game in Unreal Engine 5.6 . I’m using Redpoint EOS Framework (RedpointGameInstance and DefaultEngine.ini fully set), and auto login works fine.

EOS Blueprint for network configuration via P2P listen server

However, players are joining separate sessions, even after party creation and matchmaking.

Could you please provide:

  • Any official docs or blueprint examples for party + lobby + matchmaking on unreal ?

  • Confirmation if Redpoint is fully PSN-compatible?

  • If there’s an alternative using only Epic Online Services (without Redpoint), that would help a lot too.

    Could someone send me either images or a video of how to set this up completely? I appreciate it.

Remote help via TeamViewer is also welcome.

Thank you in advance!

Marcos Rodrigues