I’m trying to use the oculus-samples/Unreal-SharedSpaces systems for multiplayer on Meta Quest, but the login does not work on a packaged build that I’ve downloaded on the headset.
EOS login is working when I launch the game on PC so I think I’m missing some specific android setting or something? Does anyone who has made multiplayer on the Meta Quest headsets know the setting I am missing?
I’ve gotten EOS working on the Shared Spaces project, but I’m missing something in my own project.
Here are the logs from the Shared Spaces project and My project:
My logs end after “Login Task Started”, when it should continue to Login Successful.
In the editor, my EOS login is working:
Thanks,
Skout