I’m trying to set up an effect where a platform flips every time a character jumps, like you see in Mario games. I am using Event Dispatchers and Listeners for this.
I am attempting to use ChatGPT to get this to work but it’s failing me.
In the Third Person character BP, after the Jump function, I have a call for my ‘OnJump’ Event Dispatcher. That’s fine. But then GPT starts to fail me. In the switching platform’s BP, I have created a ‘Rotate Platform’ Custom Event, followed by a ‘Timeline’ node. But GPT is telling me I need a ‘Event BeginPlay’ node, then to string out to ‘Get Player Character’, which I can’t. I can create it by right clicking… but GPT is getting things wrong hard here. I am pretty sure I need to get to casting to the Third Person character or something, but I don’t know what the node setup for this looks like tbh.
Once I have the player character referenced hopefully GPT is right from there on, and an if statement setup will get me to this platform flipping backwards and forwards every time the character jumps.
Any advice on how to proceed would be greatly appreciated.