Universion.io is a futuristic team-based vehicular shooter MOBA (3rd Person). Yes, that’s actually the genre we associate our game with.
We’re a small but talented indi development team (3d artist, Programmer, UI designer) that’s striving for our first beta release this year and we’ve been consistently working on this project for nearly 1 year so-far. We have potential financial backing from two well-known hardware vendors (if we can produce a beta in time). Our network code is solid with improvements made every day, our asset library is rapidly expanding (10gb + much more in UDK Store assets that are not all in use) and the most important part: our game works. What we’re lacking is the finesse of a real environmental artist that can design our maps the way we envision them.
Currently, as the 3d artist, I am doing my best to assemble testing environments that are loosely based off of our conceptual drawings however, I lack the experience in map design. If I had time, I would fully invest myself into learning however, if we can get the help that we need - I can focus on the assets that need attention to detail. If you’re interested, please email me directly at timothy@universion.io and be ready to show some samples of your work. We’ll invite you to talk with us on Discord. Hope to hear from you soon.
Project Resources Available:
- 1 Dedicated Server (Hosted in US)
- 1 Dedicated Webserver + Domain
- Google App integration (email, calendar, etc)
- Over 15GB of UDK Store assets purchased.
- Assembla (http://assembla.com)
- Git Repo.
- Wiki (Game Docs.)
- Project Tracking
- Bug Tracking
- Quixel (http://quixel.se)
- FTPBox (Dropbox Business Alternative)
- Discord (http://discordapp.com - Primary communication)